Social & links
X, TikTok, YouTube, Telegram, group chats, RSS. Paste a link — the platform pulls the post, media and metadata and renders a broadcast card.
Broadcast graphics · live on air today
Single Player is one box that turns social links, direct uploads and field clips into broadcast-ready graphics — and puts them to air. No MAM. No production team. No control room full of specialists.
IN X · TikTok · YouTube · Telegram · Upload · Data OUT On air · Telegram · Social
The old stack, gone
MAM server
No heavyweight catalog to feed and license. The link or file arrives and goes straight to a broadcast element.
Production team
No After Effects, no template wrangling, no design queue. A producer, editor or reporter runs it directly.
Newsroom system
Skip the rundown-and-NRCS orchestration for fast stories. Paste, render, cue. The control room is the browser.
What goes in
Built for how news actually lands — a link in a chat, a clip filmed on a reporter's phone thirty seconds ago, a live data feed.
X, TikTok, YouTube, Telegram, group chats, RSS. Paste a link — the platform pulls the post, media and metadata and renders a broadcast card.
Drag a video or image straight into the workspace. The system normalizes, packages and queues it as a ready-to-play element.
Reporters push links, clips and photos from a dedicated Telegram bot — no app to install, no login in the field. It lands in the workspace, ready to cue.
Custom integrations pull live feeds — market data, sports, elections — and render bespoke broadcast charts on demand.
How it works
The same three steps for every input — and the story goes out to Telegram and social at the same moment it hits air.
A link, a file, or a message from the field lands in the workspace — from the desk or from a reporter's phone.
Single Player pulls the media and metadata and renders a clean, broadcast-ready graphic — with source attribution.
Push it to the on-air player — and out to Telegram groups and social networks in the same move.
Real output
Not mockups, not slides — the real Control Room, live: graphics rendered and played out to air on two channels at once.



What's inside
Fast and simple on the surface — broadcast-grade underneath. Real playout to studio equipment, not a web preview.

Why it matters
Cut the path from an incoming story to a broadcast-ready visual from minutes to seconds.
Own the moment. The desk doesn't wait on a graphics queue when the news is breaking.
Fewer hands per story. The team you already have produces more, with less burnout.
One tool replaces a chain of handoffs between editors, designers and graphics ops.
Traction
Single Player runs in production for a broadcast channel, including a fully custom market-data integration built for an economics channel.
Tell us how your team works — we'll show you where Single Player fits.