Broadcast graphics · live on air today

From a link, a phone clip, a data feed or a tweet
to on air in seconds.

Single Player is one box that turns social links, direct uploads and field clips into broadcast-ready graphics, and puts them to air. No MAM. No production team. No control room full of specialists.

See it running

IN X · TikTok · YouTube · Telegram · Upload · Data OUT On air · Telegram · Social

PGM · A ON AIR 00:00:12:04
The Single Player Control Room with a news broadcast live on air

The old stack, gone

Three things you no longer need.

MAM server

No media asset management

No heavyweight catalog to feed and license. The link or file arrives and goes straight to a broadcast element.

Production team

No full crew per story

No After Effects, no template wrangling, no design queue. A producer, editor or reporter runs it directly.

Newsroom system

No heavy newsroom logic

Skip the rundown-and-NRCS orchestration for fast stories. Paste, render, cue. The control room is the browser.

What goes in

Anything a story can arrive as.

Built for how news actually lands — a link in a chat, a clip filmed on a reporter's phone thirty seconds ago, a live data feed.

Social & links

X, TikTok, YouTube, Telegram, group chats, RSS. Paste a link — the platform pulls the post, media and metadata and renders a broadcast card.

Direct upload

Drag a video or image straight into the workspace. The system normalizes, packages and queues it as a ready-to-play element.

Telegram bot · field to air

Reporters push links, clips and photos from a dedicated Telegram bot — no app to install, no login in the field. It lands in the workspace, ready to cue.

External data feeds

Custom integrations pull live feeds — market data, sports, elections — and render bespoke broadcast charts on demand.

How it works

Paste it. Render it. On air.

The same three steps for every input — and the story goes out to Telegram and social at the same moment it hits air.

  1. 00:00 · IN

    Drop it in

    A link, a file, or a message from the field lands in the workspace — from the desk or from a reporter's phone.

  2. 00:07 · RENDER

    System builds the element

    Single Player pulls the media and metadata and renders a clean, broadcast-ready graphic — with source attribution.

  3. 00:12 · ON AIR

    Cue to air & publish

    Push it to the on-air player — and out to Telegram groups and social networks in the same move.

Reporter Telegram bot Workspace On air Telegram & social

Real output

Rendered live, on the real system.

Not mockups, not slides — the real Control Room, live: graphics rendered and played out to air on two channels at once.

CONTROL ROOMON AIRPGM A+B
The Single Player Control Room: a live weather graphic in preview with a market chart and a movers heatmap on the two on-air players
Live graphics in preview · market chart + movers on the two on-air players
CONTROL ROOMON AIRDATA
The Control Room rendering a market index card with a live chart on air
Market data → rendered card + chart, on air
CONTROL ROOMON AIRFIELD
The Control Room with a field clip in preview and market movers on air
Field clip in preview · movers on air

What's inside

A full broadcast toolchain in one box.

Fast and simple on the surface — broadcast-grade underneath. Real playout to studio equipment, not a web preview.

  • CONTROL ROOM Operator dashboard with TAKE / CUE / STOP transport and dual on-air players. On air
  • PLAYOUT Continuous playout to studio over RTSP into vMix, OBS and the gallery. On air
  • SOCIAL CARDS X, Facebook, Instagram and Truth Social posts as on-air cards, editable inline. On air
  • DATA GRAPHICS Live market feeds into bespoke charts, index cards and movers heatmaps. On air
  • EDIT ROOM Non-destructive HTML5 editing that plays to air with no re-render. Available
  • AI LAB Describe a graphic in words; the system composes the art and guarantees the real data. Available
  • LIVE TRANSLATE Live speech to subtitles, burned onto the broadcast output in real time. Available

On air = running daily on a national channel. Available = shipped and running on our demo system.

EDIT ROOMTOOLCUT
The Single Player Edit Room: a clip on the timeline with a lower-third and subtitle track, ready to cut and cue to air

Expanding

The system is growing into the whole show.

Single Player started as the fastest path from a story to air. It is now becoming the surface the show is built and run on. These are built and rolling out, not slideware.

01

Rundown

Rolling out

A newsroom-style stories lineup built over your real element library. Drag the order, group-move a block, rename in place, copy a story from yesterday's show into today's. The rundown walks the show and the transport follows it.

02

Full CG

Rolling out

True-alpha character generator as a browser source, keyed straight over your cameras in vMix, OBS or a hardware switcher. Animated two-line stripe, full-width drawer and a right-side lower third, driven from one control screen or from the rundown itself.

03

Chart playlists

Rolling out

One on-air element that plays a sequence of live market charts, timed automatically or stepped by the operator, refreshed in a single click. Built for finance and business programming where the data moves while you are on air.

04

Vertical & social output

In build

The same story authored as 9:16 vertical in your own on-air brand, and published out to social directly. One desk, both screens, no second publishing stack.

05

More players & SDI

In build

A dedicated playout application with additional independent on-air players, and SDI fill-and-key output for studios that want the graphics on the hardware chain rather than the network.

06

Your brand, your language

Rolling out

Every graphic is rendered from your own design system, and the operator interface runs in English or Hebrew today with further languages added per deployment. The system adapts to the channel; the channel does not adapt to it.

Why it matters

Built around four outcomes.

01

Speed to air

Cut the path from an incoming story to a broadcast-ready visual from minutes to seconds.

02

Editorial advantage

Own the moment. The desk doesn't wait on a graphics queue when the news is breaking.

03

Less manual work

Fewer hands per story. The team you already have produces more, with less burnout.

04

Less friction

One tool replaces a chain of handoffs between editors, designers and graphics ops.

Traction

Live on air today — not a prototype.

Single Player runs in production for a broadcast channel, including a fully custom market-data integration built for an economics channel.

SecondsLINK → AIR
6+INPUT TYPES
3AIR · TELEGRAM · SOCIAL
1BOX

Who built it

I spent twenty years in the gallery before I built this.

I am Or Koller. I directed live television for two decades: chief director for the launch of a national channel in Israel and its first six months on air, and before that a technical director and vision mixer running a crew of twenty across the studio and the gallery.

I implemented Vizrt Mosart automation at the Israeli public broadcaster and trained the people who worked on it. So I know the stack Single Player sits beside from the inside, as the person who had to make it work for somebody else at two in the morning.

I have built this kind of thing before, and too early. In 2006 I bonded five cellular modems together to get a live feed from the field to air without a satellite truck. In 2012 I put production footage in the cloud. In 2018 I let every commentator build his own show on top of the same game feed. None of them became a business. Every one of them is something this industry went on to build at scale.

Three times I built the right thing before the infrastructure was ready. Single Player is the first one where the infrastructure caught up, and it is on air.

  • Vizrt Mosart
  • Octopus NRCS
  • Avid iNews
  • Sony & Ross switchers
  • Studio robotics
  • Adobe post

If you write to us, I am the one who answers.

Partners

We are looking for partners in other territories.

The system is proven in daily production. What it needs now is people who already know the broadcasters in their own market, speak the language in the room, and can stand beside it locally.

System integrators

You build and support studios. Single Player drops onto the network you already installed, with no rack to add and no MAM to license.

Resellers & distributors

You carry broadcast product into your region. This is a new line with a short demo, a fast install and an obvious before-and-after.

Technology partners

You make switchers, playout or newsroom systems. Single Player sits beside them and feeds them, rather than replacing what works.

Local champions

You know the newsroom and the people who sign. Bring us into the room and we will do the demo in your language, live on your own stories.

Tell us which market you work in and who you already serve.

Twenty minutes, your own stories, live.

Send us a link your desk would actually use today and we will put it on air in front of you. No slides, no sales deck, and no commitment at the end of it.

Replies come from Or Koller, who built it.