Broadcast graphics · live on air today

From a link or a file
to on air in seconds.

Single Player is one box that turns social links, direct uploads and field clips into broadcast-ready graphics — and puts them to air. No MAM. No production team. No control room full of specialists.

IN X · TikTok · YouTube · Telegram · Upload · Data OUT On air · Telegram · Social

PGM · A ON AIR 00:00:12:04
The Single Player Control Room with a news broadcast live on air

The old stack, gone

Three things you no longer need.

MAM server

No media asset management

No heavyweight catalog to feed and license. The link or file arrives and goes straight to a broadcast element.

Production team

No full crew per story

No After Effects, no template wrangling, no design queue. A producer, editor or reporter runs it directly.

Newsroom system

No heavy newsroom logic

Skip the rundown-and-NRCS orchestration for fast stories. Paste, render, cue. The control room is the browser.

What goes in

Anything a story can arrive as.

Built for how news actually lands — a link in a chat, a clip filmed on a reporter's phone thirty seconds ago, a live data feed.

Social & links

X, TikTok, YouTube, Telegram, group chats, RSS. Paste a link — the platform pulls the post, media and metadata and renders a broadcast card.

Direct upload

Drag a video or image straight into the workspace. The system normalizes, packages and queues it as a ready-to-play element.

Telegram bot · field to air

Reporters push links, clips and photos from a dedicated Telegram bot — no app to install, no login in the field. It lands in the workspace, ready to cue.

External data feeds

Custom integrations pull live feeds — market data, sports, elections — and render bespoke broadcast charts on demand.

How it works

Paste it. Render it. On air.

The same three steps for every input — and the story goes out to Telegram and social at the same moment it hits air.

  1. 00:00 · IN

    Drop it in

    A link, a file, or a message from the field lands in the workspace — from the desk or from a reporter's phone.

  2. 00:07 · RENDER

    System builds the element

    Single Player pulls the media and metadata and renders a clean, broadcast-ready graphic — with source attribution.

  3. 00:12 · ON AIR

    Cue to air & publish

    Push it to the on-air player — and out to Telegram groups and social networks in the same move.

Reporter Telegram bot Workspace On air Telegram & social

Real output

Rendered live, on the real system.

Not mockups, not slides — the real Control Room, live: graphics rendered and played out to air on two channels at once.

CONTROL ROOMON AIRPGM A+B
The Single Player Control Room: a live weather graphic in preview with a market chart and a movers heatmap on the two on-air players
Live graphics in preview · market chart + movers on the two on-air players
CONTROL ROOMON AIRDATA
The Control Room rendering a market index card with a live chart on air
Market data → rendered card + chart, on air
CONTROL ROOMON AIRFIELD
The Control Room with a field clip in preview and market movers on air
Field clip in preview · movers on air

What's inside

A full broadcast toolchain in one box.

Fast and simple on the surface — broadcast-grade underneath. Real playout to studio equipment, not a web preview.

  • CONTROL ROOM Operator dashboard with TAKE / CUE / STOP transport and dual on-air players.
  • PLAYOUT Continuous playout to studio over RTSP / NDI / SDI — into vMix, OBS and the gallery.
  • LIVE TRANSLATE Live speech → subtitles, burned onto the broadcast output in real time.
  • AI LAB Describe a graphic in words; the system composes the art and guarantees the real data.
  • EDIT ROOM Non-destructive HTML5 editing that plays to air with no re-render.
  • SOCIAL LAB Vertical 9:16 output in your brand, published straight to social.
EDIT ROOMTOOLCUT
The Single Player Edit Room: a clip on the timeline with a lower-third and subtitle track, ready to cut and cue to air

Why it matters

Built around four outcomes.

01

Speed to air

Cut the path from an incoming story to a broadcast-ready visual from minutes to seconds.

02

Editorial advantage

Own the moment. The desk doesn't wait on a graphics queue when the news is breaking.

03

Less manual work

Fewer hands per story. The team you already have produces more, with less burnout.

04

Less friction

One tool replaces a chain of handoffs between editors, designers and graphics ops.

Traction

Live on air today — not a prototype.

Single Player runs in production for a broadcast channel, including a fully custom market-data integration built for an economics channel.

SecondsLINK → AIR
6+INPUT TYPES
3AIR · TELEGRAM · SOCIAL
1BOX

Let's put your stories on air faster.

Tell us how your team works — we'll show you where Single Player fits.